A sci-fi, interactive performance opus. Two stories bleed in and out of each other concerning technology and personal complicity in acts of forgetting and remembering. Can horror and mystery really be solved by a smartphone app?
Three women who have the vaguest of connection try to figure out their relationship and the trauma each feels they’ve experienced but can’t remember. Three men work on the conceptual script for a new phone app that is suppose to help with remembering—but they begin to suspect that their mysterious boss, Mr. I, has more sinister plans for it. A story that walks the line of absurd: talking on the cell phone, demonic radios, Tech Witches, and the creeping fear that Mystery is much more present in our lives and waiting to suck us in.
Audiences will engage in a new experience in the theater as they find their own phones becoming an active participant as it flirts, menaces, and raises the stakes in terms of what we might really hold in our pockets and purses.
Audiences will be immersed in a hallucinatory experience where if they do not feel closer to Mystery they will feel the schism our Technology is creating in us.
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