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What I liked
One of the main reasons why geometry dash lite is able to keep its players so well is the tangible sensation of skill progress achieved after every mistake – no matter how little or repetitive it may appear.
What I didn't like
Every collision is a lesson, to better learn the exact positioning of obstacles, the exact moment necessary for action, and the present limitations of reflexes under the strain of a high speed. There is no luck involved in being successful at this game, it’s all down to the player to practice and be able to hit the same shot time and time again. This means that every modest step forward seems significantly more satisfying than the facile victory seen in simpler games. In the heat of the moment, the players always know that they could have done a bit better or concentrated a little more or performed their plays a little more precisely. It’s this cycle of failing and becoming better that creates an enormously addicting attraction, causing many gamers to come back again and again to surpass their own prior boundaries. Geometry dash lite doesn’t need an intricate narrative line or upgrade system to keep its large player base always interested in the game. Instead, the game is all about the feeling of overcoming problems via pure ability and relentless, unwavering tenacity. Every time you conquer a portion that used to cause you repeated failures, there’s a feeling of success that is immensely intense and unforgettable.
My overall impression
All in all, geometry dash lite is obvious evidence that fair challenges and a real feeling of success have an exclusive, lasting attraction.