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Granny 1 allows multiple items but at a greater risk: accidentally dropping a hammer or key immediately alerts Granny from across the house.
What I didn't like
she acts intelligently – she follows a fixed patrol and changes her route whenever you make noise, creating constant pressure like a life‑or‑death chess game.
My overall impression
1[/url] offers two specific escape routes (front door and garage), each requiring a unique set of items, creating a clear strategy rather than aimless running.