What I liked
For those who don’t know, cuphead is a game from Studio MDHR that looks like it was released in the 1930s. The graphics are very retro and pixelated, which is why it’s often compared to games like Super Mario Bros. or Contra. However, there are some significant differences between Cuphead and these other titles.
The first thing you’ll notice about Cuphead’s visuals are their distinct lack of color—everything in this game is black-and-white (with some splashes of red). This might seem like an odd choice at first glance but when you consider that most arcade games from this era were black-and-white as well, it makes more sense: if you want players to see all the action clearly on screen then using fewer colors helps ensure they can follow along without being distracted by bright colors or complicated backgrounds
What I didn't like
Cuphead is a game that looks like it came from the 1930s. Like, if you were to set your TV to static and then turn it on and watch for a while, Cuphead would look like one of those old cartoons that played on there. But it’s not just an aesthetic choice; the game uses this visual style because it wants to transport players back in time—not just in terms of gameplay but also in terms of how they interact with their world through play.
My overall impression
Cuphead is a throwback to an older style of gaming. It’s a run and gun game with cartoony visuals, but it plays like something you might have seen on the NES or SNES back in the day. The challenge level can be daunting at times, but Cuphead is also fun to play and offers up some interesting ideas that make it worth checking out if you’re looking for something different than what’s currently available on modern consoles.