Soleil is unflappable on that stage. Whatever the audience threw at her (literally), she had an immediate bit or game to play that never felt planned but so in the moment. Some of the needle drops had me immediately laughing and cringing from weab trauma.
What I didn't like
I would love more choreography and lighting for different moments! The red lighting for each “death” was cool and I would love to see more of those for other moments!
My overall impression
Soleil has created a freewheeling interactive game that she deftly leads the audience through, leaving them giddy to jump back in and play more after each reset.